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V.T. Download Link

Updated: Mar 20, 2020





















































About This Game V.T. is a game where you live through the eyes of the protagonist throughout various horror stories a mix of fiction and non-fiction. Survive and explore the worlds within each story as you navigate unique sandbox environments with utterly terrifying atmospheres. You will be scared and you may not survive. 1-8 players currently.Have feedback or ideas? Start a discussion!The House (Single Player - Story):You play as Tom a retired Air Force pilot. Tom is in his truck on the way home from visiting his parents over the holidays. He has decided to take a shortcut through the Rocky Mountains during a snowstorm...Black Water (Single Player / Multiplayer - Story):Atohi is on his way to a national forest in Utah. He has been driving all night through a unrelenting storm. Unbeknownst to him, he is being followed by a Skin-walker...Paranormal Invasion (Multiplayer - 3 different maps):In this mode you defend your location from waves of paranormal attacks. Weapons and ammo will appear in various locations along with increasing attacks.Key Features:Cold System Paranormal Creatures Challenging problem solving Crisis management Permadeath System First Person Shooter (FPS) Exploration Environment InteractionFacebookTwitterContact: info@revmatek.comNote: This game can be very dark depending on your setup. There is a brightness manager on the main screen. These settings will persist throughout the story. It is important to set the brightness correctly, setting it too high or too low may result undesirable game play. There is also a particle manager where you can dial in the amount of particles (such as snow or rain) you want for a given story. WARNING: This game may require patience and critical thinking at times of high stress or crisis. If you are easily frustrated this game may not be for you. DISCLAIMER: This game is not recommended for anyone with a nervous disorder, epilepsy, or any other condition that may be induced from being intensely frightened. 7aa9394dea Title: V.T.Genre: Action, Adventure, Casual, Indie, SimulationDeveloper:RevmatekPublisher:RevmatekRelease Date: 17 Dec, 2018 V.T. 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Hoping to find a good Scary game to play on BUT it feels Unfinished/ glitchy and released too earley. ....Not hating on the game as it has GREAT potential! I can't recommend the game at the moment in time till the game is improved and becomes more playable and please sort the multiplayer out . (fingers crossed the game will be upgraded or patch up /improved then i will return and play this game)*****PLEASE READ ALL COMMENTS**** My questions have been answered .. crashed my computer. Has potential. kind of. Needs lots of work tho. Monsters just run randomly around. In multiplayer monsters would only run at and attack one player till they died then they switched to the next player. They literally pushed me out of the way to go attack my friend.. i cant play the game it crashes on start of a level. I start the game but I can't play it :(it just frezzes Version 9.15.2018 Update: Added Achievments for finding easter eggs in each story, Added more clutter to Black Water, Updated Pistol Slide, Updated 556 casing, Paranormal Invasion Development, Multiplayer Development. Version 8.13.2018 Update: Updated crowbar shadow (TH), Improved shed window vertices (TH), Fixed melee shadow animations while idle, More Trees and grass (BW), Props / Clutter (BW), Black Water (BW) Development. Version 9.07.2018 Update: Added Invert Y Axis option for XPadder Support, Added Key Bindings Support, Settings will now persist (Controls, Brightness, Particles, etc), Default Xbox Controller Key Bindings, Removing a questionable easter egg (there is still 1 per map), Paranormal Invasion Development (PI). Version 8.04.2018 Update: Optimized mountains (AI related), Fixed closet door (AI related), Improved load times, Improved flare behavior, Black Water Development. Version 11.17.2018 Update: Climbing Support for multiplayer Added Wolf Idols to Black Water Added Wolf Idol Achievement Added Steam Join Manager to main menu (for auto load / join) Disabled VSync / 60 fps frame cap. Church Aliens will no longer be smeared in blood Hatchet Mountain Development. Version 8.03.2018 Update: Various AI upgrades, Added some more barrels, Improved some minor game mechanics (melee related) Added some additional clutter to the porch Added wood to wooden door Re-enabled Bear Idol Trap 6 (AI Upgrade). AI Update: The AI update is here! The House now has improved AI.AI will now: Open doors, Avoid obstacles, Scream at you for no reason, Run away and hide, Seek you out like the terminator, Jump on the bed, Other interesting thingsFuture plans for AI include: Upgrading other non-common creatures at the house, Window interaction (maybe), Throwing objects, Improve Door interactionsThis AI improvement is needed to make the encounters more unique and immersive. This upgrade will also allow for easier integration of locations like the house and the church when adding them to Paranormal Invasion.The current plan is to complete Black Water (a shorter story) and then enable the Paranormal Invasion maps with the new AI upgrade. Once there are a few locations out for Paranormal Invasion development on Hatchet Mountain will continue.Feel free to provide feedback!. Version 8.31.2018 Update: Fixing some odd vertices here and there (General), Improvements to bow (BW), Improvements to rain sound (BW), Improved Mouse Sensitivity Settings (General), Skin Walker AI adjustments (BW), Boundary Adjustments, BW Menu Options, Updated Menu Screen, Fixed collider in garage (TH), Fixed under bed pickles, Improved Slider Accuracy, Doubled Wrench Damage, Skinwalker will no longer lose his mind by combine, Added more aggression, Prologue (BW), Epilogue (BW), Black Water (BW) First Pass. Version 2.08.2019 Update: Patch Details: Black Water clouds are now more ominously lit Black Water multiplayer will now disconnect players when the host leaves Fixed LOD issue with tree from lobby camera Tweaked AI prioritiesAliens will now, of their own accord* choose at random to target a player over barriers when that player is within reach. Meanwhile other aliens may choose to destroy barriers during this same window in the AI targeting cycle. The result will be a better balance between attacking aliens and aliens removing barriersAliens will now of their own accord* when confronted by another player defending a given location drop their previous ambitions and attack that player (i.e. if a player is between a teammate and the alien, the alien will attack that player instead) Paranormal Invasion is now objectively more difficult due to AI changes. Added indicator to church escape to guide you to the escape route *This action may or may not occur depending on the state of the AI, they may choose not to perform this action over something else they deem a higher priority.Have questions or feedback?Start a discussion!

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